Riot Games Arena taking center-stage in Berlin



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Riot Games reveals plans for a new home venue Image: Riot Games Media

Riot Games is planning a major overhaul of its LEC Studio in Berlin to transform it into its new home of esports in EMEA (Europe, Middle East and Africa) ahead of the 2024 esports season.

The venue, based in Adlershof, Berlin, will be renamed the Riot Games Arena and the major upgrade will see it become a pioneering, flexible and dedicated esports facility, servicing all current and future Riot Games Esports products held in the region.

The Riot Games Arena in Berlin will offer an enhanced arena and fan experience, as well as improved broadcasting and production capabilities, with the utilisation of Riot Games’ Dublin based Remote Broadcast Center Powered by AWS.

The venue arena area will see fans in attendance benefit from amphitheatre style fan seating, new cinema seats, and a layout that brings them closer to the players through the addition of a dedicated player tunnel.

Meanwhile, an adaptable stage and desk area will enable the arena to change its design and layout efficiently, catering for whichever Riot Games Esports league is on display that day.

The company said that through the use of digital technology and an innovative infrastructural design, the upgrades will enable the facility to switch seamlessly between any Riot Games Esports leagues and their brands, while ensuring all events are produced to the Riot Games standard.

The venue will predominantly host all League of Legends EMEA Championship (LEC) and VALORANT Champions Tour (VCT) EMEA shows live with a full audience.

In addition, it will have the ability to concurrently host other Riot Games EMEA Esports events remotely, including VALORANT Challengers Ascension, VALORANT EMEA Game Changers, EMEA Masters, and Team Fight Tactics (TFT) events.

Alberto Guerrero, Head of Esports, EMEA at Riot Games, said, “We’re all in on esports at Riot Games and in EMEA, so this upgraded, world-leading esports facility will become the beating heart of our esports operations in the region, servicing all our competitions.

“Creating a venue of this scale is a testament to our long-term dedication to continue developing the future of esports in EMEA for our fans, teams, and their players, and the facility will set us up for further success in the years to come.”

A key aspect of the facility will see an overhaul of the fan experience for those attending in-person as well as watching from home.

Fans attending the studio will enjoy an experience that fully immerses them into any Riot Games EMEA Esports event on display, from the moment they arrive, to the moment they leave.

Meanwhile, three dedicated broadcast booths, two dedicated co-streaming booths, an LED screen on stage, and all theatrical and broadcast gear, combine to offer fans at home a wider variety and higher quality of Riot Games EMEA Esports broadcast streams produced from the venue itself.

Sarah Joynt Borger, Head of Media House for Riot Games EMEA, added, “When planning the refurbishment, we put player and fan needs and desires central to our decision making.

“On-site, we want to offer an experience that brings them into our worlds, immersing them more fully into Riot Games’ universes. With a large portion of our fan base watching from home, we also needed to put a lot of emphasis on the quality and diversity of our broadcast and production, to enhance their personal viewing experience.”

More details about the studio will be revealed at the start of 2024.

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, Riot Games released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports.

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